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The Division 2 Update #5 Launched On Public Test Server

The Division 2 Update #5 Launched On Public Exam Server

A new update is now live on The Sectionalization 2 public examination server, introducing new content equally well every bit gameplay tweaks to the game.

The biggest additions included in The Partitioning 2 update #five are two new main missions - Manning National Zoo and Camp White Oak - new free events called Expeditions, new Classified Assignments and more.

You can catch the full The Partitioning 2 update #5 notes beneath.

New Primary Mission: Manning National Zoo

Emeline Shaw, the leader of the Outcasts, has fallen back from her defeat on Roosevelt Island and barricaded herself deep in the Manning National Zoo. To get to her, y'all will need to fight through the blockades and the Outcasts who protect her to put an end to her violence.

New Chief Mission: Army camp White Oak

The Blackness Tusks and their leader have fix a strategic position close to an manor nestled deep in the woodlands, and your assignment is to take them downward and capture him in the new Campsite White Oak mission.

New Experience: Expeditions

Expeditions are gratis events that bring players to unexplored locations around D.C. to discover new narrative and gameplay opportunities. These sites offering unique challenges and lore non found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Amanuensis who embarks on our Expeditions!

New Classified Assignments

  • Aquarium
  • Datacentre

Shepherd Reward Organization – Call for Backup

  • Added the power to earn the "Shepherd" title past responding to call for backups and earning endorsements. An amanuensis who received assist volition be able to endorse the helping agent.

Raid

  • Added Story Difficulty to the Washington National Airport raid.
  • Added Raid Completion Time to Clan Leaderboards. This leaderboard ranks clans based on how quickly they were able to complete the raid as a clan-simply party.

Exotics

  • New Exotic: Diamondback Exotic Rifle
    • Lever action rifle
    • five round magazine
    • 100 RPM
    • Talents:
      • "Agonizing Seize with teeth"
        • Diamondback randomly marks an enemy. Hit that enemy consumes the mark, guaranteeing a disquisitional hit with +20% total damage. A new random enemy is marked later, and whenever you reload.
      • "Deep Fangs"
        • After hitting five marked enemies, proceeds +50% reload speed, +20% total harm and all shots fired are guaranteed critical hits for 10s.
      • "Shedding Skin"
        • While drawn, each time a round is loaded, gain +twenty% bonus armor for 3s. While holstered, each fourth dimension you reload or wheel your current weapon, gain +viii% bonus armor for 2s
  • New Exotic: BTSU Exotic Gloves
    • Black Tusk gloves
    • Talents:
      • "Elemental Gadgetry"
        • Skills that apply status effects gain +l% status effect duration and +l% skill haste
      • "Energy Infusion"
        • Whenever you apply a status effect, your gloves get infused with that for 60s. While infused, you gain +10% skill damage, +x% skill healing and repair and +10% skill duration for each Utility (yellow battery) on your gear.
      • "Charged Proxies"
        • Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused condition effect to all enemies within 6m. Enemies affected by the infused status effect take 50% more damage from your skills.
  • Heroic Bosses now drop Exotics
    • Only exotics that the player is qualified for.
      • For globe drop exotics it requires that the player has the drop previously
      • For crafted exotics, information technology requires that the actor has the design
    • The purpose of dropping these is to let a take chances to get GS 500 variants without upgrading, or go materials to upgrade other exotics
    • These exotics tin can be team shared to other players.
    • Exclusive Exotics, for example the Eagle Bearer from the Washington National Airport, will not be part of the exotic loot pool.

Weapons

  • New Attack Rifle: Carbine 7
    • xxx round mag
    • 790 RPM
    • By default rolls with a new talent:
      • "Overflowing"
        • Every iii reloads from empty increases your magazine capacity by 100%
  • New Calorie-free Machine Gun: Stoner LMG
    • 580 RPM
    • 200 Magazine capacity
    • By default rolls with a new talent:
      • "Overwhelm"
        • Suppressing an enemy, that is not currently suppressed, grants +v% weapon damage for ten seconds. Max stack is 5.

Weapon Mods

  • Added Flashlight attachments for pistols.

Skills

The Division 2 Developer Comments: We took a hard look at the electric current meta. The builds that are fun, constructive and pop. We knew that skill builds, while information technology being something people desire to play with, was nowhere most competitive. Nosotros knew at that place was an explosives damage build that was on the fringe of popularity, only none that actually relied on really practiced skill mods driven by skill ability.

We analyzed the all-time damage builds and survivability builds out at that place and looked at their efficiency – how fast they kill, how fast they tin clear content, how fast they can have down enemies – and mapped that to our skills. How much more than power practise skills demand to get from 3K skill ability (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the histrion is "giving upwards" on gear to reach that skill ability?

And so we looked at each skill and what it should be good at (burst, sustain, single target damage, survivability etc) and went to work tuning the mods to make a skill build approach the efficiency of a "ruby-red" harm build or a "blue" tank build.

To that outcome, here are the current changes to skill mods power levels, and in some cases base numbers, on skills.

Skill Haste

Cooldown Reduction has been replaced with skill haste. Skill Haste works equivalent to speed. So, 100% Skill Haste reduces cooldown by 50%, like a car speeding up by 100% getting to its destination in half the time. This means that the player tin invest in more than than 100% Haste and still get something dorsum. It also means at that place'southward a diminishing return to Skill Haste, every bit opposed to cooldown reduction where each point was actually worth more the last one. This allows the states to have a practiced corporeality of Skill Haste possible from gear, merely even larger amounts granted by high skill power Skill Mods, granting skill builds more frequent admission to their souped upwards skills.

To that consequence, these are the changes to Skill Haste (formerly Cooldown Reduction):

  • Hard caps removed.
  • All current +Cooldown Reduction on existing gear becomes +Skill Haste, with an increase of 33% to their rolls
  • Surge Talent – Increased Skill Haste from 10% to twenty%

Specialization skill mods (granted from each spec tree)

  • These now crave 0 skill power to run.
  • Their bonuses are locked to a pretty high roll, making them the all-time power-to-functioning mods in the game.
  • There are still higher value mods of these types that can be found in the loot pool, even so those do take Skillpower requirements.

Hive

  • Actress Payload – Damage increased from +30% to +100%
  • Experimental Blend – Changed from flat value increase to percentage based increase of base of operations Healing amount (+fifty%)
  • Nitroglycerin Mixture – Damage increased from +30% to +100%
    • +50% Healing variant added
  • Cooling Vents – Skill Haste increased from +20% to +100%
  • Internal Storage – Charges increased from +thirty% to +100%
  • Swarm Control – Charges increased from +thirty% to +100%

Turret

  • Magnetic Rail – Damage increased from +30% to +150%
  • Lubrication Gel – Elapsing increased from +60% to +100%
    • +100% Fire Force variant added
  • Whirlwind Magazine (Generic) – Added to loot pool
    • +four Actress Mortar Ammo
  • Whirlwind Magazine (Demolitionist) – Removed Skill Power Requirement
    • +iii Extra Mortar Ammo
  • Spare Parts – Skill Haste increased from +20% to +50%
  • Organic Circuits – Duration increased from +60% to +100%
  • Ammo Box – +50% Mortar Radius variant added
  • SHD CPU V.two (Generic) – Added to loot puddle
    • Damage increased from +7% to +150%
  • SHD CPU V.2 (Demolitionist) – Removed Skill Power Requirement
    • Damage increased from +7% to +100%
  • Multi-tool – Skill Haste increased from +20% to +50%

Pulse

  • Nickel-Chromium Wire – Skill Haste increased from +lx% to +100%
    • +200% Remote Pulse Skill Haste variant added
  • Silicon Carbide Curl – Charging Speed increased from +30% to +50%
  • Microwave Amplifier (Gunner) – Removed Skill Power Requirement
    • +30% Confuse Duration
  • Exploded Blueprint – Skill Haste increased from +60% to +100%
  • Heating Mantle – Charging Speed increased from +30% to +fifty%
  • Directional Transmitter (Gunner) – Removed Skill Power Requirement
    • 30% Cone Size

Seeker Mine

  • Mini Electric Motor – Skill Haste increased from +forty% to 100%
  • Delivery System Upgrade – +100% Damage variant added
  • Ball Bearings – Damage increased from +30% to 100%
  • Magnetic Disc (Generic) – Added to loot pool
    • +100% Skill Haste
  • Magnetic Disc (Survivalist) – Removed Skill Power Requirement
    • Skill Haste increased from 9.7% to 80%
  • Phosphorus Ingredient – Healing increased from 60% to 100%
  • RDX Pellet Payload – Damage increased from +30% to +100%
    • +100% Burn Strength variant added
  • Larrea Tridenta Infusion (Generic) – Added to boodle pool
    • +100% Healing
  • Larrea Tridenta Infusion (Survivalist) – Removed Skill Power Requirement
    • Healing increased from +14.five% to +50%

Chem Launcher

  • Piranha Solution – Damage increased from +30% to +100%
    • +100% Fire Strength variant added
  • Chromatics Training – Radius increased from +30% to +fifty%
  • Slip Fit Tube – Skill Haste increased from +30% to +fifty%
  • Prison cell Penetrating Peptide – Healing increased from +60% to +100%
  • Hydrochloric Infusion – Damage increased from +30% to +100%
  • Ultra-Thin Cartridges – Radius increased from +xxx% to +fifty%
  • Liquid Nitrogen Cooling System – Skill Haste increased from +30% to +50%
  • Pharmacokinetic Enhancer – Healing increased from +60% to +100%

Drone

  • Graphene Battery (Generic) – Added to loot pool
    • +100% Duration
  • Graphene Bombardment (Sharpshooter) – Removed Skill Power Requirement
    • Elapsing increased from +fourteen.five% to +80%
  • Electric Soldering Tool – Skill Haste increased from +40% to +100%
  • Gimbal Vibration Damping – Health increased from +lx% to +100%
  • Blitzkrieg Blasting Pulverization – +200% Striker Damage variant added
  • Carbon Cobweb Frame (Generic) – Added to loot pool
    • +100% Skill Haste
  • Carbon Fiber Frame (Sharpshooter) – Removed Skill Power Requirement
    • Skill Haste increased from +9.seven% to +80%
  • Reinforced Rotor Blades – Health increased from +60% to +100%
  • Terminal Ballistics – Harm increased from +30% to +200%
  • Trauma Analyzer – Healing increased from +thirty% to +50%
    • +l% Deflector Elapsing variant added
  • Gaffer Tape – Elapsing increased from +lx% to +100%
  • Hollow-point Bullets – Damage increased from +30% to +200%
  • Electropulsing Stimuli – Healing increased from +30% to +50%
    • +100% Fixer Skill Haste variant added

Shield

  • Titanium Reinforcement – Health increased from +45% to +110%
  • Shape-retentivity Alloy – Deflected Harm increased from +twenty% to +100%
  • Cementitious Fabric – Holstered Regeneration increased from +60% to +100%
  • Weaved Aramid Cobweb – Wellness increased from +45% to +110%
  • Supramolecular Networks – Agile Regeneration increased from +20% to +50%
  • Liquid Metal Microdroplets – Holstered Regeneration increased from +60% to +100%
  • Thermoresponsive Polymer – Deflected Harm increased from +20% to +100%
  • Smart UHMWPE Dictionary – Active Regeneration increased from +20% to +fifty%
    • +110% Ballistic Shield Health variant added

Firefly

  • Alignment Valve – +100% Damage variant added
  • Tungsten Chemical compound – +100% Damage variant added
  • Propantriol Adhesive – Skill Haste increased from +40% to +100%
  • Microfiller Resin – Skill Haste increased from +xl% to +100%

Crafting

  • The Crafting Bench is now upgradable and volition then allow to craft set up to a Gear Score of 500.
    • Information technology volition require i gun and one gear slice of 490 GS or higher to build, and after that, the player can craft GS 500 items.
  • Deconstructing high stop gear pieces now predictably grants make materials.
  • Blueprints that were previously simply on projects, command points or weekly vendors are now shared over all three sources
    • This means if you lot are looking for a blueprint that used to only be on projects, you can grind warning level three or iv control points.
  • Players can now recalibrate crafted gear and weapons, every bit well as employ them as a source for recalibration.

Vendor

  • Cassie Now sells GS 500 items. She sells normal gear, some exotics and named weapons.

NPCs

  • NPCs no longer double heal their armor.
  • Players tin now impairment NPCs rappelling on ropes with explosives.
  • Fixed an error during the adding of weakpoint kill stats.
  • Players can no longer hands pass through Blackness Tusk Warhounds.
  • Control indicate officers no longer instantly revive players if the player has merely used the Chem Launcher.
  • Outcasts suicide rushers at present blow themselves up closer to their target.

UI

  • Improved player feedback when trying to pick up ammo with maximum signature weapon ammo.
  • Inspecting a player now allows inspection of weapons, grenades and skills.

3C

  • Intercepted projectile past the deflector drone now do a % impairment.
  • Players will at present gain control quicker after dropping downwards.
  • Reduced Depth of Field force when aiming.
  • Improved reload and interaction prioritization. Holding downwardly the interact button will at present cancel reloading and start the interaction.
  • Improved player replication for situations where players take widely different connectedness quality. This should reduce inconsistent speedup and freezing of players.

Audio

  • Slapback System enabled: The gunshot echo system that was featured briefly in the individual beta prior to launch has been re-enabled.

Localization

  • Improved Standard arabic phonation-over localization.

Bug Fixes

  • Fixed an issue causing players to go stuck during the "Attain the first hall" objective in the Air & Infinite museum mission.
  • Fixed a boodle exploit in the Invaded Capitol Hill stronghold.
  • Fixed enemies becoming stuck in their spawn rooms in the "Museum Water Source" side mission.
  • Fixed "Neutralize the hostile" objective not updating correctly in the "Agent Edwards Support" side mission.
  • Fixed an event causing older versions of the Tobii Center Tracker to be unresponsive.
  • Stock-still an issue causing the "Aim at Gaze" option for the Tobii Heart Tracker to exist inaccurate.
  • Stock-still an event causing NPC weapon audio to exist stuck in a loop under certain circumstances.
  • Stock-still an effect causing missing weapon audio when firing immediately after having switched from a grenade.
  • Fixed an AFK related exploit in the Conflict PvP style.
  • Fixed several locations on Conflict maps where players could ignore damage when behind encompass.
  • Fixed an result relating to interacting with ECHO's when in a group.
  • Stock-still an effect causing the Chem Launcher cooldown to reset when restocking ammo.
  • Fixed Special Field Research objective "Complete v Public Executions with Marksman Rifle" not progressing nether certain circumstances.
  • Stock-still the Special Field Enquiry progression circle to be consistent with other progression circles.
  • Fixed an issue where players incorrectly could vote kick a member during a boss fight in the Roosevelt Isle stronghold on challenging difficulty.
  • Fixed an outcome where the Turret skill could deploy within a wall under certain circumstances.
  • Stock-still an issue causing the Reviver Hive to not revive players when thrown.
  • Stock-still Skill Mods requirement having an invisible decimal, resulting in incorrect power requirement information.
  • Stock-still an effect where NPC's from a Warhound Convoy could spawn in an inaccessible area.
  • Fixed an inaccessible compensation location in the Judiciary Square zone.
  • Stock-still abnormal NPC behaviour when suppressed exterior of the players view.
  • Fixed an consequence where the Black Tusk Medic's drones would self-destruct in the Nighttime Zones.
  • Stock-still the Disharmonize UI beingness misaligned when using Dual Monitors and the Get-go UI option.
  • Fixed functioning drops when browsing player inventory on Xbox One.
  • Fixed operation drops when opening the Ubisoft Gild Claiming tab on PC.
  • Fixed a clipping issue with the Gunner Uniform when equipped on a female character.
  • Fixed an outcome causing loadouts using the aforementioned skill to revert all afflicted loadouts to the aforementioned skill mod.
  • Fixed the Banshee Pulse Skill Mod description to country that information technology applies Confusion status outcome on affected target.
  • Stock-still an issue with the Motion Sickness mode causing the thespian'southward FOV to change drastically when enabled.
  • Fixed an issue where signature weapon ammo could driblet mid-air.
  • Fixed several areas where players could leave the playable map.
  • Fixed several areas where players could fall through the world.
  • Fixed several areas where players could vault into h2o. Don't get swimming with all that gear, agents!
  • Stock-still several areas with missing climb prompts.
  • Stock-still several areas where the player could become stuck in the open earth.
  • Fixed several areas where the players could become stuck in missions.
  • Fixed several world objects with missing cover prompts.
  • Stock-still several occurrences of Delta errors when interacting with world objects.

The Partition ii is at present bachelor on PC, PlayStation 4 and Xbox I in all regions.

Source: https://wccftech.com/the-division-2-update-5-pts/

Posted by: websterobabounceept.blogspot.com

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